The 20 Largest Videogame Companies in the World

Hey all.

This time on WordPress, I’ll be presenting a list of the 20 largest videogame companies in the world by revenue in US dollars ($). Please do keep in mind that 100% accurate financial comparisons are hard to make (Let alone revenue reports to find), so if you find mistakes in the list (and have a reliable source) please present them in a civil manner.

Secondly, I do not count multi-industry conglomerates if their main business isn’t gaming. For example, I do not recognize Sony, Microsoft, Google or Warner Bros. as proper “video game companies”, since their respective main industries are practical electronics, computer software, Internet services and movies, respectively — for all four of these, video games is but a side division, hence they’re not on the list.

Without further ado, let’s go.

20. Perfect World Games

Perfect World Entered Into Agreement to Sell Its Shares in Shanda Games

  • Revenue: $1.05 billion
  • Country: China
  • Famous for: Battle of the Immortals, Final Fantasy Awakening, Heroes of the Three Kingdoms, Jade Dynasty, Neverwinter, Perfect World

Perfect World Games, named after its flagship MMO, has been on the rise in China for quite a while now, with its variety of free-to-play MMORPG’s based on Chinese mythology. They’re also the company that Valve appointed to operate Dota 2 and Steam in China. 

There honestly really isn’t all that much to say about PWG, other than that they make MMO’s in China, work with Valve, and make a lot of money. I can’t stretch this description any longer, so move on we shall.

19. SNK

SNK Playmore is now just 'SNK' - Polygon

  • Revenue: $1.15 billion
  • Country: Japan
  • Famous for: Athena, Baseball Stars, Beast Busters, Burning Fight, Fatal Fury, Neo-Geo consoles, Metal Slug, Samurai Shodown, Sengoku, Shock Troopers, Super Sidekicks, The King of Fighters, Vanguard

If there’s any company that deserves to be called the king of fighting games, it has to be SNK (Derived from Shin Nihon Kikaku). Seriously, they own tons of fighting game IPs. Think of Art of Fighting, Fatal Fury, King of the Monsters, Samurai Shodown, The Last Blade, The King of Fighters, et cetera. Most other games in SNK’s library are beat ’em up games, shoot ’em ups or run & gun games, although one-offs in the platforming, rythm, dating sim, RPG and sports genres do exist.

For a while, SNK was undisputably the vice-lord of arcade, losing only to SEGA. And while the consoles where only accessible to a niche following due to their extremely high price, SNK’s Neo-Geo line of consoles had the legendary reputation that they were more powerful than both Nintendo and Sega’s hardware. (Fun fact: This is actually true! The Neo-Geo was indeed stronger than both the SNES and the Mega Drive / Genesis, but lagged behind due to its price)

SNK’s immortality in the gaming world was proven most in 2001, when the company went bankrupt (Blame the decline of arcades and the Neo-Geo line’s pricetag) only to rise up from the ashes a week later. Kawasaki, SNK’s founder, did what’s called a pro gamer move: He knew SNK was going down, so he made a new company (Playmore), put up SNK’s assets and trademark for sale, had Playmore buy all of it, purchased studios set up by former SNK members, rehired all of the employees and renamed the firm back to SNK. It was as if SNK never died at all.

Ever since, SNK has seen a huge recovery (Going from dead to amassing over 1 billion USD in revenue), and its popularity has only been bolstered by the appearance of Terry Bogard (From The King of Fighters) in Super Smash Bros. Ultimate. Talk about comebacks.

18. Smilegate

File:Smilegate group official logo.png - Wikimedia Commons

  • Revenue: $1.4 billion
  • Country: South Korea
  • Famous for: Crossfire, EpicSeven, Lost Ark, ProBaseball Manager Online, SoulWorker, Super Tank, TalesRunner, TheMusician

Sometimes, companies don’t need a huge library of famous IP’s to be big. In fact, Smilegate only requires two: SoulWorker, an anime-styled MMORPG on Steam, and Crossfire, which many people don’t know … is actually the most popular game in the whole world?! And that for a Counter-Strike clone I never heard of?!

It might sound really weird, but Crossfire’s success relies on two factors. First, many people in the hugely gamer-populated continent known as Asia (Excl. Japan and South Korea) can’t easily acquire powerful gaming PC’s. Crossfire is piled up with content, yet runs even on a potato. This leads us to our second pillar: Its insane success in … China. Yep, I guess that explains everything.

In fact, Crossfire is so profitable for Smilegate that they’ve released several sequels so far, are releasing the AAA sequel CrossfireX for Xbox devices, and have even started making a movie about their flagship title. An insane amount of luck? Or just a well-planned strategy? Who knows …

17. NCSoft

NCsoft Logo Download Vector

  • Revenue: $1.5 billion
  • Country: South Korea
  • Famous for: Auto Assault, Blade & Soul, Fuser, City of Heroes, Guild Wars, Jan Ryu Mon, Lineage, Love Beat, Master X Master, Pro Baseball H3, Trickster

NCSoft is the first in a series of huge South Korean MMO giants you’ve probably never even heard of. The company owns a large amount of online multiplayer games famous all around South Korea, in addition to owning mahjong, rythm and online board games. They’re so powerful that the Government of South Korea straight-up bought a large share of the company.

16. GungHo Online Entertainment

GungHo Online Entertainment (video game company, Japan) - Glitchwave video  games database

  • Revenue: $1.6 billion
  • Country: Japan
  • Famous for: Alisia Dragoon, Grandia, Gungriffon, Lunar, Ninjala, No More Heroes, Puzzle & Dragons, Ragnarok, Slipheed, Tenchu, Thexder, Way of the Samurai

Huh? Who is this?

Well Jimmy, GungHo is “that company” who operates a crapton of highly successful MMO’s and mobile games, like Puzzle & Dragons and Ragnarok. That, and their library includes absolute cult classics like No More Heroes (Who can ever get enough of Travis Touchdown?) and the Grandia series.

In fact, Puzzle & Dragons is SO successful that it generates 91% of the company’s 1.6 billion profit. Let that slip through.

15. Zynga

Free Mobile & Online Games - Zynga - Zynga

  • Revenue: $1.7 billion
  • Country: USA
  • Famous for: CSR Racing, Dawn of Titans, Empires & Allies, Empires & Puzzles, FarmVille, Pixel Shot 3D, Merge, Tiny Royale, Toon Blast, Zynga Poker, Zynga Solitaire

Everyone’s heard of FarmVille before. When you realize that its developer also made countless other Facebook games and casino sims, and also has Empires & Puzzles, Toon Blast, CSR Racing, Dawn of Titans and other mobile hits in its library, it makes sense they have a lot of money. Like, a HUGE amount of money.

Even though Zynga is only 13 years old, FarmVille was so successfull it allowed the firm to rise up the ranks quite fast. Another key part of Zynga’s rise to power was its catalog to titles that appeal to non-gamers, like Zynga Solitaire, Crosswords With Friends, Chess With Friends, Black Diamonds Casino, Merge Farm and others, which complements its more action-oriented mobile hits. Zynga was even able to succeed in the battle royale hype train with Tiny Royale. 2020 cemented the company’s dominance when it acquired Istanbul-based Peak.

As much as Adobe’s murder of Flash may have spelled the end of the original FarmVille, Zynga has plenty of alternatives (Including a remake of FarmVille without Flash) up its sleeves to stay relevant in the market.

14. Netmarble Games

Gerelateerde afbeelding

  • Revenue: $1.8 billion
  • Country: South Korea
  • Famous for: Assault Gear, District 187: Sin Street, EvilBane, GunZ: The Duel, Iron Throne, Prius Online, Seven Knights, Sin Street, Scarlet Blade

Netmarble might not immediately ring a bell, but you’ll soon understand its position when you learn that it focuses primarily on mobile MMO games (Some based on existing franchises by others) with microtransactions — the cashcow of today — in South Korea, one of the videogame capitals in the world. Yeah, makes sense.

Netmarble has also made some non-MMO games before, but perhaps the most interesting thing about them is that they were actually created by several smaller top companies amalmagating together to become an unstoppable, global force.

13. Ubisoft

Afbeeldingsresultaat voor ubisoft logo png

  • Revenue: $2.20 billion
  • Country: France
  • Famous for: Anno, Assassin’s Creed, Brawlhalla, Far Cry, For Honor, Imagine, Just Dance, Prince of Persia, Raving Rabbids, Rayman, The Crew, Tom Clancy’s (Ghost Recon, Rainbow Six, Splinter Cell, The Division), Watch Dogs, UNO, Uplay, ZombiU

The only European contender on the list, Ubisoft, surely packs quite a punch. The company’s portfolio includes shooters, hack-and-slash games, platformers, racing games, strategy titles, party games and RPGs, amongst much more (Including a digital UNO). With their ownership of Blue Mammoth Games, Ubisoft succeeded in appending cult indie hit Brawlhalla to its catalog, too.

Founded on March 28, 1986 as Ubi Soft SA (Short for “Ubiquitous Software”) which was later fused into just one word, Ubisoft’s first game was Zombi, which by January 1987 had sold 5,000 copies. By 1996 — almost 10 years later — Ubisoft had already raised 80 million dollars and controlled an office in Shanghai. Ever since, Ubisoft has continually been on the rise, and even survived attempted takeovers from both EA and Vivendi.

12. Nexon

Afbeeldingsresultaat voor nexon logo png

  • Revenue: $2.45 billion
  • Country: South Korea / Japan
  • Famous for: Crazyracing KartRider, DomiNations, Dungeon Fighter Online, Elsword, Kingdoms of Amalur: Reckoning, Legend of Darkness, Mabinogi, MapleStory, PointBlank: Strike, Rise of Nations, Yulgang M
    • Nexon also co-developed three games in the Counter-Strike series (Online, Online 2 and Nexon Studio), which it maintains alongside Valve

If anyone deserves to be called the king of both MMO games and strategy titles (Through its subsidiary Big Huge Games), then that honour goes to Nexon. Nexon and Big Huge Games are famous for MMO hits like MapleStory, MapleStory 2, Elsword and Dungeon Fighter Online, strategy games like Rise of Nations, DomiNations and Catan, and action role-playing titles like Kingdoms of Amalur: Reckoning. Its racing game, Crazyracing KartRider, even became so popular that 25% of South Koreans confirmed to have played it at least once.

Nexon just keeps on growing, having offices spread all over Japan, South Korea, Singapore, Thailand, Taiwan, China, Sweden, Germany and the United States. With the MMO, mobile and South Korean gaming sectors constantly and exponentially growing, we’ll absolutely see more of Nexon for years to come.

11. Bandai Namco

File:Bandai Namco Entertainment logo.svg - Wikipedia

  • Revenue: $2.42 billion
  • Country: Japan
  • Famous for: Ace Combat, Dark Souls, Dig-Dug, Digimon, Galaga, Galaxian, Gon, Gundam, Mr. Driller, Pac-Man, Ridge Racer, Soulcalibur, Tamagotchi, WonderSwan (Color) and Swan Crystal handheld consoles, Xevious, a crapton of JRPG franchises (E. g. Tales) and licensed anime adaptations (E. g. Dragon Ball games, One Piece games, Sword Art Online etc)
    • Also the main developer of the Super Smash Bros. series, in collaboration with Nintendo and Sora Ltd (== Sakurai’s company)

Similarly to how Square Enix came to be through the merger of Square and Enix, Bandai and Namco became one to benefit the both of them.

Bandai Namco became famous for several ancient arcade classics like Pac-Man, Dig-Dug, Galaga and Xevious, but it made far more than that. With Dark Souls, Bandai Namco shows that it can frustrate gamers just as much as it can appease them; its catalog of pure Japanese RPG’s is huge; and it has also expanded into electronics, with its Bandai component having made the WonderSwan, WonderSwan Color and Swan Crystal handheld consoles, as well as the Tamagotchi your parents probably won’t stop talking about.

And lastly, as of recently Bandai Namco is now one of the big cheeses of the Super Smash Bros. games we all love, which they develop along with Masahiro Sakurai’s company Sora Ltd. for Nintendo to publish and distribute.

10. Square Enix

Afbeeldingsresultaat voor square enix logo

  • Revenue: $2.43 billion
  • Country: Japan
  • Famous for: Bubble Bobble, Darious, Dragon Quest, Deus Ex, Final Fantasy, Fortune Street, Gex, Gunslinger Stratos, Hitman, Just Cause, Kingdom Hearts, Life Is Strange, Mana, Shellshock, Space Invaders, Tomb Raider

Square Enix has a wide and varied portfolio of games, ranging from fantasy RPGs like Final Fantasy, Dragon Quest and Kingdom Hearts (Collab with Disney) to arcade hits like Space Invaders, Bubble Bobble and Darius to “realistic” action-adventure games like Deus Ex, Tomb Raider and Hitman.

Square Enix is also the lord and master of several manga, anime and novel series, further cementing their globally dominant leadership in the videogame world. This enormous diversity has contributed well to Square Enix’s empire, and it doesn’t seem like it’ll stop expanding its borders anytime soon.

9. Konami

Afbeeldingsresultaat voor konami logo png

  • Revenue: $2.54 billion
  • Country: Japan
  • Famous for: Bloody Roar, Bomberman, Bucky O’Hare, Castlevania, Contra, Dance Dance Revolution, Frogger, Ganbare Goemon, Gradius, Metal Gear, Pro Evolution Soccer, Rocket Knight Adventures, Silent Hill, Star Soldier, Suikoden, Yu-Gi-Oh!, Tokimeki Memorial, The Konami Code

Konami, whose name is a portmanteau of its founders’ surnames Kagemasa Kozuki, Yoshinobu Nakama and Tatsuo Miyasako, has been a famous name for a long time as well. With a foundation date of March 21, 1969, Konami is the second-oldest major videogame company in the world, beaten only by SEGA (1940).

In the second golden age of videogames during the mid-to-late 80’s and early-to-mid 90’s, Konami suddenly experienced a large blast in size; within just 4 years from 1987 to 1991, Konami’s earnings boomed from $10 million all the way to over $300 million. Today, the Konami Vault houses at least 2.54 billion US dollars. And let’s be honest here, who hasn’t heard of the Konami Code? Up, Up, Down, Down, Left, Right, Left Right, B, A, Start!

8. Take-Two Interactive

Take-Two Interactive - Wikipedia

  • Revenue: $3.1 billion
  • Country: United States
  • Famous for: BioShock, Borderlands, Bully, Call of Cthulu, Civilization, Dragon City, Duke Nukem, Grand Theft Auto, Kerbal Space Program, L. A. Noire, Lemmings, Mafia, Manhunt, Max Payne, Midnight Club, MLB 2K, NBA 2K, Red Dead, System Shock, The Outer Worlds, WWE 2K, XCOM 

Take-Two Interactive? What the f*** is a Take-Two Interactive?

Well, what if I told you that Rockstar Games (Famous for e. g. GTA, Red Dead, Max Payne and Manhunt) and 2K Games (Famous for e. g. BioShock, Civilization, XCOM, Borderlands, Mafia and a lot of sports game) are actually two components of this gaming empire, which also owns Dragon City developer Socialpoint? And it’s not like Take2 acquired them. Nono, both Rockstar and 2K were founded by Take2, which has been here all the time.

Take-Two Interactive is the third-largest Western gaming company by market capitalization and has access to an unmatched pool of successful franchises, including lesser known hits like State of Emergency, Oni, Smuggler’s Run, Vietcong, PGA Tour 2K, The Bigs, System Shock and the SWAT series.

Although its offer to buy Codemasters may have been trumped by EA, Take-Two Interactive has continued to only grow over the years, and it doesn’t seem like it’ll stop anytime soon. 


Afbeeldingsresultaat voor sega logo png
  • Revenue: $3.42 billion
  • Country: Japan
  • Famous for: 7th Dragon, Alex Kidd, Alien: Isolation, Altered Beast, Bayonetta, Company of Heroes, Condemned, Conduit, Fantasy Zone, Football Manager, Golden Axe, House of the Dead, Megami Tensei (Includes Persona, which is technically a spinoff series of Megami Tensei), Phantasy Star, Puyo Puyo, Sakura Wars, Shining, Sonic the Hedgehog, Streets of Rage, Total War, Warhammer, Wonder Boy / Monster Boy, Valkyria Chronicles, Virtua, Vocaloid, Yakuza

SEEEEYGAAAAAHHH! Ah yes, who doesn’t remember this iconic phrase from the good old 90’s games? (Well, at least when it wasn’t the short “SEY-GAH!”)

The company’s been struck by tragedy multiple times, but even without the help of Segata Sanshiro, the company hoisted itself out of trouble time and time again. Today, SEGA has one of the world’s largest and most diverse videogame libraries, like Sonic the Hedgehog (Platforming), Streets of Rage (Beat ’em up), Warhammer (Real-time strategy), Persona (RPG), Conduit (First-person shooter), House of the Dead (Rail shooter), Condemned, Alien (Both survival horror), Vocaloid (Rythm) and Puyo Puyo (Puzzle), among much more.

Although not without change and stops, SEGA is one of the oldest videogame companies in the world, having been founded in 1940 as “Standard Games”. It achieved success in the US, Japan and Panama with its slot machines and coin-operated amusement devices such as light gun shooting games, pinball machines and jukeboxes.

By the 1960s, Standard Games renamed itself into Service Games, later just shortned to SEGA, and swiftly shifted focus towards the rising videogame industry that would establish itself by the 70’s. SEGA has a very diverse catalog that includes games in all sorts of genres, like platforming, role-playing, beat ’em up, rythm, first-person shooters, survival horror, real-time strategy, racing, fighting, sports and much more.

But here’s the kicker, the one that truly makes SEGA so awesome. Guess who made the first consoles with online support? SEGA. Guess who invented DLC? SEGA. Guess who invented the technology that allows videogame consoles to connect to each other and transfer data? SEGA. Guess who made the first ever MMO? SEGA. And guess who invented mobile games? Yep, that’s right: SEGA.

Almost all of the concepts, tropes and technologies that are standard in the gaming industry right now trace their roots back to SEGA in one way or another. Isn’t that just prodigious? No matter what, the legacy of SEGA will always remain deep in our gamer hearts.


6. Nintendo

Plaetje:Nintendo red logo.svg - Wikipedia

  • Revenue: $3.6 billion (Excl. hardware sales)
  • Country: Japan
  • Famous for: Advance Wars, Animal Crossing, Brain Age, Consoles, Donkey Kong, Excitebike, Fire Emblem, Fossil Fighters, F-Zero, Game & Watch, Legend of Zelda, Kid Icarus, Kirby, Mario, Metroid, Mother (Includes EarthBound), Pokémon, Pilotwings, Pikmin, Splatoon, Star Fox, Steel Diver, Wii Fit / Play / Sports, Xenoblade 

Of course Nintendo was making the list, no doubt about that. They’re the oldest console maker still in business, with their Switch sales having skyrocketed. And although their reputation has recently started slumping due to … questionable practices towards their fans, Nintendo continues to be a highly respected company.

Of course their IP contributed to this. After all, Nintendo owns legendary series like Mario, Donkey Kong, Zelda, Kirby, Pokémon, Metroid, Splatoon, Pikmin, Xenoblade and Fire Emblem, as well as godlike console like the (S)NES, Wii, (3)DS and Game Boy line, all of which have brightly coloured many people’s childhoods. As Nintendo’s name itself guides us: “Leave the luck to heaven…”

5. Epic Games

Epic Games gets Microsoft support as Apple alleges Fortnite maker asked for  special deal - SiliconANGLE

  • Revenue: $4.2 billion
  • Country: United States
  • Famous for: Age of Wonders, Bulletstorm, Epic Games Store, Fortnite, Gears of War, Infinity Blade, Jazz Jackrabbit, Rocket League, Shadow Complex, Unreal, Unreal Engine

D’aww, naw! I can perfectly see you thinking “Not these guys…” but there’s no going around it: The combination of Fortnite (Which made $3bn by itself), the Unreal Engine (The world’s most successful game engine, currently ahead of Unity) and the Epic Games Store have skyrocketed this once niche developer into the highest tops of Mount Games, wether you like them or not.

With Epic famous — or notorious — for this (un)holy trinity, it’s easy to forget that they also made Gears of War, that Unreal is also an actual game series (That’s where the engine’s name came from), that they own Rocket League, and that their catalog includes some other, little-known titles as well.

For now, it doesn’t look like Epic will stop growing. Even with Fortnite on the decline, the Epic Games Store as well as the Unreal Engine royalties (== As soon as your UE game brings in $1m of profit, 5% of the annual income goes to Epic) are filling that gap in quite well. Well hey, at least Epic’s Fortnite World Cup allowed the 15-year old winner to buy his poverty-stricken mom a new house using the prize money. Wether you like Epic or not, you just have to admit that that was damn wholesome.

4. Valve

File:Valve logo.svg - Wikimedia Commons
  • Revenue: $4.3 billion
  • Country: United States
  • Famous for: Alien Swarm, Artifact, Counter-Strike, Day of Defeat, Dota, Deathmatch Classic, Firewatch, GoldSrc, Half-Life, Left 4 Dead, Portal, Ricochet, Source Engine / Filmmaker, Steam, Team Fortress
    • Partial ownership (Shared with third parties): Age of Chivalry, Cry of Fear, Dystopia, Garry’s Mod, NeoTokyo, No More Room in Hell, Nuclear Dawn, Sven Co-Op, Wanted, Zombie Panic

What do you think of when you see a mute quantum physics scientist beat up alien soldiers with a crowbar? Or when you see a bunch of weirdos in red and blue attack each other in a neverending rivalry? Or shooting up zombies in the dorkiest way imaginable if you have those hilarious Workshop mods loaded up? What comes to mind when you see people who can’t count to 3?

The answer to virtually all of this is of course Valve. While they don’t own Gmod like many players assume, Valve’s catalog still includes hits like Counter-Strike, Half-Life, Team Fortress, Left 4 Dead, Portal, Dota and Day of Defeat, as well as lesser-known cult classics like Deathmatch Classic, Ricochet, Alien Swarm and Firewatch. (They also made Artifact, but we don’t talk about that.)

More famously, Valve is known for creating and maintaining GoldSrc and Source, two legendary game engines with huge and dedicated playerbases (GoldSrc is so beloved that despite being over 20 years old, Valve still made a game with it in 2014) making countless respected mods. Valve hosts a programme in which they help fans publish Source and GoldSrc mods to Steam (Free or paid depending on the license) in return for tribute and partial influence over the titles. Some, like Wanted!, were even bundled with official Valve retail games.

And of course, Valve’s biggest cash-cow is obviously Steam. Boasting 75% of the PC game market share, Steam sales make Valve a ton of money, given how they take 20 – 30% royalties of every game sold on it. Even though we still haven’t received Half-Life 3, Left 4 Dead 3 or an actually meaningful Team Fortress 2 update, Valve has no signs of slowing down.

3. Electronic Arts

Denkt Microsoft aan een overname van ontwikkelaar EA? - Het Nieuwsblad  Mobile
  • Revenue: $5.6 billion
  • Country: United States
  • Known for: Anthem, Apex Legends, Army of Two, Battlefield, Command & Conquer, Dead Space, Dirt, Dizzy, Dragon Age, EA Sports, F1, FIFA, Mass Effect, Medal of Honor, Need for Speed, Operation Flashpoint, Origin, Plants vs. Zombies, Project Cars, SimCity, Star Wars games, The Sims, Titanfall

Love ’em or hate ’em (Probably the latter), there’s no stopping EA. They’re notorious for their DLC, lootboxes, studio closures, repetivity, employee treatment and the EA Sports meme, and yet people still buy every new EA title, since they’re just barely short of 5.6 billion dollars of annual profit (5.59 to be exact, but c’mon). EA’s venture to battle Steam, Origin, certainly was not a failure either, as it grew faster than Steam for a short while.

EA’s catalog includes beloved games like The Sims, Battlefield, Medal of Honor, Dead Space, FIFA, Need for Speed, Plants vs. Zombies, Mass Effect and Apex Legends. Furthermore, EA is currently in the process of purchasing Codemasters and its subsidiary Slightly Mad Studios, which adds a large volume of racing games to its portfolio (As well as old platforming hero Dizzy and the Operation Flashpoint series of military simulations).

I guess there’s really no way of making EA back down, since their bad press coverage and public image fails to hurt their profits all that much. Then again, Ubisoft, Take-Two Interactive and CD Projekt all had the balls to throw EA’s acquisition offers into the dustbin, and the fans finally got EA to back off in regards to Star Wars Battlefront 2 and its monetization. So who knows? The “Evil Empire” might be forced to improve its practices towards consumers in order to stay relevant, and that’s definitely a better prospect.

2. Activision Blizzard

Activision Blizzard logo.svg
  • Revenue: $6.51 billion
  • Country: United States
  • Famous for: Assault Heroes,, Bubble Witch Saga, Call of Duty, Candy Crush Saga, Crash Bandicoot, Diablo, Destiny, Guitar Hero, Hearthstone, Heroes of the Storm, Pet Rescue, Overwatch, Skylanders, Spyro, Tony Hawk’s, StarCraft, Warcraft

The 2008 merger of Activision (Assault Heroes, Call of Duty, Crash Bandicoot, Guitar Hero, Skylanders, Spyro and Tony Hawk’s) with Vivendi Games and its division Blizzard (Diablo, Hearthstone, Heroes of the Storm, Overwatch, StarCraft, Warcraft) wrote history. Now add Candy Crush developer King and the publishing rights of Destiny to that pile, and you have created a literal behemoth. No wonder Activision Blizzard is the largest gaming company outside of East Asia!

AB spreads out its titles between Steam and its own platform called — the oldest active gaming network in the world, having been online non-stop since 1996. AB too isn’t without its fair share of criticism — mainly its overpaid CEO’s and the ridiculous file sizes for the newer Call of Duty games. But all in all, they’ve still got a pretty decent image as the Western market leader.

1. Tencent Games

Tencent Announces Q3 Results Amid Regulations Changes in China
  • Revenue: $19 billion
  • Country: China / Cayman Islands
  • Famous for:, Arena of Valor, Clash of Clans, Clash Royale,, Endless World, GTFO, Honor of Kings, Hytale, League of Legends, Path of Exile, Rising Thunder, Stonehearth, Valorant, Vampire: The Masquerade, Warframe

Wait, who is this?

Well Jimmy, what if I told you that this company fully owns League of Legends, Valorant, Hytale, Arena of Valor, Honor of Kings, Stonehearth and Warframe, and has majority control over,, Clash Royale, Clash of Clans, GTFO and Path of Exile? They also own 40% of Epic Games and own a huge deal of shares in other major companies, including 5% in both Activision Blizzard and Ubisoft. And mind you, owning shares means you get a big chunk of the profit.

Furthermore, Tencent is the gateway to China for many developers. They host Chinese versions of PlayerUnknown’s Battlegrounds, Call of Duty, Steam and Ubisoft series, and publish modified copies of other games in China. It’s also worth mentioning that Honor of Kings has more players than there are Steam users (In fact, it’s the most played game of all time) and is the most downloaded piece of software to have ever existed (Even more than Facebook & Google) — all of which is largely a result of the nature of China’s HUGE gaming market and unmatched population.

With all that said, I guess it only makes sense that Tencent takes the prize, being 14 billion dollars ahead of Activision Blizzard. Wether that’s a good thing? Probably not. Tencent is literally feared by gamers everywhere, given how it looks a lot like they’re trying to buy everything and monopolize gaming — plus their heavy use of microtransactions. Let’s hope for the best…

10 Ideas For Discord To Implement

Hello internet, welcome to Gam-

Wait a second, that’s not my intro! … Oh well, it’s not like anyone really cares anyway.

I’m a longtime Discord user (HypeSquad Brilliance, Nitro Full, Server Boosting), and like most other people I can’t ever put it out of my mind. Discord is brilliant and marvelous — yet even Discord isn’t perfect.

There’s plenty of amazing stuff Discord could see added or changed, and that’s exactly what I’m gonna write about today — my ideas for Discord. They are in no particular order.

Profile DescriptionsAfbeeldingsresultaat voor passport wallpaper

It would be awesome to be able to add a description to your Discord profile. You could tell people what you’re like, and it adds some more life to your profile. Additionally, you can link or note down accounts that Discord doesn’t have sync options for, which too would be amazing. There could be specific text areas for language you speak, as well.

Besides, you wouldn’t have to write everything, either. There could be a collapsible, scrollable box that allows to show what country you’re from (complete with flag), and even the state/province/region or further below that if you want to. All optional, of course. Maybe a similar box for birth dates could be added as well (Additional feature: Allow your friends to be notified of your birthday, and for other users to see this on your profile). How about a status message? Lots of possibilities.

More ConnectionsAfbeeldingsresultaat voor social media wallpaper hd

The connections we already have on Discord are really neat (Kinda sad that Skype and LoL got removed however), but we could always use more.

Of course Discord can by no means add all of these, since that would just become a mess; I’m writing this list down just to give an idea of the pool they could draw from; they’re just examples (With every category of connections, I’ve added one or more active or discontinued examples from Discord).

  • Social media (eg. Twitter, Facebook) — Instagram, WhatsApp, Snapchat, Amino, VK
  • Game clients (eg. Steam, Battle.Net) — Origin, Uplay, Epic Games Store, GOG Galaxy,, GameJolt, WildTangent Games, WeGame, Rockstar Games Social Club, Bethesda Launcher
  • Console networks (eg. Xbox) — PlayStation and PlayStation Network, Nintendo Network, Nintendo Switch
  • Videogames (eg. League of Legends) — Minecraft
  • Streaming sites (eg. Twitch, YouTube) — Mixer
  • Music site + status integration (eg. Spotify) — Deezer
  • Other — Roblox

On a side note, I’ve seen that new Skype and League of Legends connections can now no longer be added (Links that were explicitly shown before will remain tho. Hidden links can no longer be shown either) due to “updates to the verification processes” (stated in a support e-mail). I don’t know why exactly they were removed, but it still kinda sucks. If it’s possible to implement them without issues, I’d recommend re-adding them, but if that’s impossible or would be very troublesome, then I totally understand.

Lastly, now that we’re on connections anyway, it’d be cool if you could just drag them rather than having to delete and re-connect them just to change their order.

Global Search and Message OptionAfbeeldingsresultaat voor search bar background image

One thing that always bugs me is how hard it can be to actually get in touch with people on Discord. Essentially, it can only go like this:

  1. You share a server or group with the user and send them a friend request, or
  2. You meet the user elsewhere and they send you their username and tag

This could’ve been executed alot better actually; Discord might even be one of the only big social networks of this age (excl. Battle.Net) where you can’t actually search users directly.

What if you, for example, wanted to contact a person whom you don’t have as friend and whose profile you have no access to? (No shared servers/groups, no archived messages/pings in former servers, not in chat list, no access to ID, you forgot their username+tag or they changed it)

In that case, a global search and message function could prove very handy. It could also prove handy if you want to do a check on wether your online or real life friends have an account on Discord, especially if you’re no longer in touch with them.

Of course, this doesn’t mean you’d be out of privacy, since you could still block people and turn off DMs/friend requests from strangers. At the same time, if you only want to receive messages from users you share servers with and from friends (As is unchangeably enabled for all users currently), you could also turn that slider off.

Additionally, you would also have an option to make your servers and groups searchable (Without having to verify your server). Want them small and private? Leave it off. Looking to grow your server? Turn it on and make it easily searchable.

Role Perspective ModeGerelateerde afbeelding

Role Perspicti-wha?

I’m pretty sure we all run into that one situation at times, where you’ve set up specific channel permissions (Eg. preventing normal users from viewing the message history or sending images, hiding the channel for certain punishment roles) and want to check if they’re set up correctly or how they look, yet you can’t due to having Administrator perms or even worse being the Server Owner, meaning all permissions are perpetually enabled for you. Hence, you’re kinda forced to sign up an alt just to “experience” your work.

This idea would allow any Administrator or Owner to “possess” any role; essentially, you would gain the perspective and permissions of any desired role (includes @everyone) and could revert this with but a click. There we go, problem solved.

More ThemesAfbeeldingsresultaat voor custom discord themes

(To all Discord staff: I’m not the guy above! I don’t use BetterDiscord, so I’m not breaching the ToS.)

One of the most requested Discord features of all theme The ability to use more themes for Discord. Currently, the only way to achieve this which is illegal anyway  is by using a third-party software called BetterDiscord, which violates Discord’s ToS, meaning you’re disallowed from using it. And yes, a lot of users have had their accounts deleted over it after being caught.

It really sucks that next to the Dark Theme, we can only legally use the total trash that is the Light Theme and the Contrast Modes. We need more, Discord! At the very least, it’d be cool to have more Discord themes without your account being at risk.

Group Chat RevampAfbeeldingsresultaat voor group chat wallpaper

(I couldn’t find anything else, alright)

As I currently see it, the Group Chats in Discord could’ve had some more to them. There are several things that could be added to them, including:

  • Making them searchable (See above)
  • Increasing the 10 user limit
  • Allowing bots to be added
  • Option to allow DMs from non-friends you share a group with, but no server
  • More advanced group invite links (Never expires, limited use, etc.)
  • Specific permissions for certain users (Eg. can or cannot send images/TTS messages, can or cannot pin messages)
  • Allowing others to change uppermost group chat settings (eg. Removing people) to varying degrees. Currently, it’s just you.
  • Appointing a “successor” when you leave the group, instead of control automatically shifting to the next person via alphabetical order
  • Transferring ownership without leaving the group
  • Preventing unsolicited users from adding others or changing the icon (kinda adds to the permission thing)
  • An option to prevent certain users from adding you to a group.

“Read” ConfirmationsAfbeeldingsresultaat voor read confirmation gmail

(Again, lack of better imagery on Google.)

Something really simple and minor, but nonetheless desirable. Facebook, Twitter and iMessage (iPhone texting) all have these features where a small sentence “Read at [time and date]” shows up, confirming that the person has read it. Of course, in Discord, this should only apply to DMs and Group Chats, not to Servers.

Essentially, you could pick one of these options:

  • Don’t send nor receive confirmations
  • Receive but not send confirmations
  • Receive and send confirmations
  • Send but not receive confirmations (No idea why anyone would ever want to do this but hey, you gotta provide it just in case)

Gamestore and Payment RevampGerelateerde afbeelding

What once had great potential has now pretty much gone to trash. Discord’s Store started with a mere 10% (Wow!) revenue cut by Discord, the ability to integrate your games with Discord and create servers around them… and then it went to the Main Store being open only to Nitro Full Subs. Non-Nitros and Nitro Classics could now only find games to buy by either:

  1. Finding its servers
  2. Snatching a URL somewhere
  3. Seeing someone play it and then clicking a link from their status (20 something games only)

Now that’s one hell of a downgrade.

Seeing as Discord announced the discontinuation of the Nitro Store just recently, I think that this is a good opportunity to make a new start. They could re-open the store to everyone as well as add some other features, like user reviews and more payment methods. Currently, you can only pay for, uh, anything, on Discord with either PayPal or credit cards. Specifically: credit cards.

This leaves all debit cards users, of whom there are an equal amount to credit cards, in the dark. And as much as they’re a minority, the charge card users as well. Both for games and Nitro, I believe Discord should add the ability to pay debit (eg. Maestro), through a charge card (eg. Select), PayPal alternatives (eg. Qiwi) and using prepaid gift cards (like the scratch cards eg. Steam, Origin, Xbox, Netflix, Spotify and iTunes/Google Play use).

Surely, Discord could add some more features to their store as well. Maybe more sorting options? Periodic discount waves like the competion’s Summer/Winter/Easter sales? Who knows?

Platform ExtensionAfbeeldingsresultaat voor discord and consoles

Wouldn’t it just be epic to be able to boot up Discord on your videogame console? Say, your PlayStation, your Xbox (Without having to use a shitty-ass third-party port), your Switch? Yeah, that’d be dope. Discord themselves has additionally confirmed that they’d be more than willing to roll out Discord to the Switch if Nintendo doesn’t mind.

It’d be amazing to see Discord go through with this and for the other consoles to quickly follow. Maybe contact Slightly Mad Studios and Atari in advance to see if Discord can be ported to the Mad Box (If it’s not cancelled at least) and new Atari VCS, too?

In addition to consoles, we could also see Discord roll out to stuff like Unix, AmigaOS, Haiku and Tizen, just to name some.

Preview Mode for ALL Servers

Discord Preview screenshot

Lastly, if you can preview servers in the Server Discovery tab (Verified or Partnered; only Partnered servers that are in SD, not ones outside), why not add this feature for all servers?

This would be very awesome and useful.

Wrapping Up

This pretty much concludes my list of ideas I’d love to see in Discord. Do you have any more ideas you want to see added to Discord, or changed? Any other thoughts on this list? Be sure to let me know!



Steam vs. Origin vs. Uplay vs. Epic Games Store vs. WeGame vs. Good Old Games Galaxy vs. Microsoft Store & Mac Appstore vs. Discord — For Developers

One of the major questions that haunts the head of any gamedev is the following: Where do I sell my game?

I can hear many of you yelling: “Wither, how the fuck is this even a question? Of course you sell it on Steam, why would you not?”

There’s actually alot more to it than meets the eye. Allow me to dig deeper and pump up a full comparison of the major storefronts, not for the players, but for the developers.

For this list, we’ll be looking at all major clients for PC – no stores exclusive to console or mobile. Additionally, we won’t be including clients either that are only relevant or open to indiedevs (large games aren’t allowed on Itchio, IndieDB and GameJolt). Let’s go!



When it comes to gaming storefronts, Steam has always been Number One both for the players and developers. Many people consider using only and exclusively Steam and never even thinking about going to any other store as the most normal and straightforward matter in the entire universe.

But Steam hides a terrible secret.

And that secret is discrimination.

Steam’s normal revenue split is 30-70. In short, Steam takes a 30% cut from game sale revenues. A bit old considering other cuts of this time, but that’s not the thing.

The real issue here is that this cut is lowered to 20% only if your game makes more than US$30 million in a very short amount of time. This means that if you’re a Triple A developer, you get more money than if you’re an indie developer or even an “average” developer. If your game’s not “good” enough, you get paid less. Basically, Steam’s giving the finger to all “normal” game makers here in favour of million-making publishers.

And if that’s not enough, you also kinda get pushed down further for using the Unreal Engine. If you use Unreal to make your game, Steam takes an additional 5% cut. This means if you make a “normal” / “average” game with Unreal, you only get 65% of the revenue which is just insane. Granted, this cut comes from Epic (the UE usage fee), but still: Steam could’ve absolutely changed some stuff here and there as compensation so you don’t end up with barely over half of your game’s revenues – yet they didn’t.

Not cool Steam, not cool.


  • [+] The most famous platform
  • [+] 150.000.000+ users
  • [–] High sale cut
  • [–] Discriminates developers
  • [–] The Unreal Engine thing means average Unreal devs will literally get only 65% of their sales.
  • [–] Steam is slow to interfere when something goes wrong with your game
  • [–] Less and less people are using Steam; 9% of its userbase parted in 2018 alone
  • [–] Strict DRM
  • In short: Kinda recommendedDepends on wether you prefer straightforwardness and one of the largest publics over financial discrimination.



Okay, before we get to anything please don’t let the EA thing scare you off. Origin is far better than it may sound to the general public.

The revenue split is also 30-70, but unlike Steam, Origin doesn’t discriminate you for how your game is. The pricing stays consistent and you’ll be paid fair and square.

Additionally, Origin is a close second in the videogame distribution sector (not counting Discord who is chat-first), having surpassed 50 million users by 2013 — just two years after its launch. Per comparison, it took Steam double that — four years — to even surpass 10 million users. Rekt.

Overall, despite how EA might have a bad reputation in the gaming industry, Origin is a seriously good platform to sell your games.


  • [+] The second most famous platform
  • [+] Insane userbase growth to make Steam go cry to its mommy
  • [+] 50,000,000+ users
  • [+] Fair payment from EA without discrimination
  • [–] DRM
  • [–] Slight security issues issues here and there
  • [–] Still not out for Linux
  • [–] It’s EA
  • In short: Highly recommended.


Afbeeldingsresultaat voor uplay logo

When Electronic Arts threw itself into the game store sector (something Epic would later also do, as the fourth such company), Ubisoft knew it had to toss a shot as well. And so we had Uplay.

As it currently stands, Uplay has around 50 million registered accounts, although rumor has it only 300,000 of those users actively use the client. Additionally, Uplay has frequent server crashes and people generally opt to not use it.

Uplay’s main benefit is that it runs everywhere. Not just on computers and mobile (even includes Windows Phone!), the client is available even for PlayStation 3 and PlayStation 4, Xbox 360 and Xbox One and the Wii U. Even Facebook has its own Uplay client.

And despite generally negative media outlets, Uplay still has quite the supportive userbase. However, while it’s not as horrendous as it is made out to be, you might still be better off on other storefronts.


  • [+] Has a modest audience
  • [+] Available on a huge variety of platforms
  • [+] 50,000,000 users(?)
  • [–] Bad reputation
  • [–] Frequent server crashes
  • [–] No exclusive advantages to developers
  • In short: Decently recommended.

Epic Games Store

Afbeeldingsresultaat voor epic games store logo png

Yup, here’s the third such company already. Epic Games followed suit with their own Store, and it has crazy advantages towards developers.

Epic only takes a 12% cut of your game’s sales, pays you compensations if you’re making losses (eg. if your game doesn’t sell well) and creates Developer Support events where people can donate extra sums of money to you.

Additionally, even with only about a year of existence so far, Epic is already blasting way past 40 million users (Ouch. Poor Origin, poor Steam).

However, the Store’s reputation has recently been horribly tarnished when it bought the publishing rights to Triple-A games like CONTROLMetro: Exodus and The Outer Worlds, pulled them off Steam and made them Epic Store exclusive, triggering alot of people. And it’s still doing this, by the way.

Additionally, stemming by Tencent’s 40% stake in Epic Games, the company has been accused of privacy violation, after rumors arose that it sold userdata to the Chinese government.

Even then, Epic is still a very good idea. Just be careful with your actions, because not everyone equally accepts the client.


  • [+] Razingly popular
  • [+] 40,000,000+ users
  • [+] 12-88 revenue split
  • [~] Ability to turn off user reviews to prevent reviewbombing
    • Can be good for the developer, but might piss off fans.
  • [+] If you’re in financial trouble, Epic saves the day
  • [–] Recently negative reputation
  • [–] Possibly security / privacy loopholes
  • [–] Fortnite
  • In short: Recommended.


Afbeeldingsresultaat voor wegame logo

Okay, you might’ve never heard of WeGame before, but hear me out on this one. How much users do you think WeGame has? 15k? 50k? 100k? 1 mil?

Wrong, a whopping 200 million. No, MORE! No joke, WeGame is larger than both Steam and Discord at this point.

And here’s another thing: It’s available in mainland China! Probably all of the other clients on this list are blocked there by the Great Firewall, but guess what — not this one. Also, just in case you can’t get past the Chinese on, there’s an English version at It’ll start off in Chinese (again), but at the top right there’s a dropdown where you can turn everything to English.

With WeGame, you’ll likely reach the largest audience of all clients on this list. Additionally, smaller and indie companies will get both financial, marketing and other support from Tencent themselves — you know, the largest gaming company in the entire world with a total revenue of over $46 billion dollars!

The only apparent downsides are that there’s not much of an audience for it outside China (yet). Also noteworthy is the second downside, the one that … well, this is China we’re talking about. Expect lots of censorship, and probably forced privacy policy changes so the government can spy on people 24/7. As well as forcing your multiplayer games to run on local serves to make sure Chinese gamers don’t connect with people from other countries.

It’s cool and all if you wanna get your game into locked-off China, and surely you’ll find lots of potential customers there, but China being China will definitely force some privacy, scope and content changes before they consider your game “acceptable”.


  • [+] Largest userbase
  • [+] Largest userbase also means lots of cash
  • [+] With China’s terrible human rights record and how it is locked off from the outside world, you’ll at least be able to give its citizens some fun times and distraction from the regime. Not really a corporate advantage but hey, gamedevs of the future think ethical, not financial.
  • [+] Gets your game even more recognition
  • [+] Financial support from and marketing services by Tencent
  • [–] Lack of real popularity outside of China
  • [–] Forced localization
  • [–] Forced privacy and encryption removal to allow the government unlimited and perpetual access to player data and message history
  • [–] You’ll have to run a local version of multiplayer games to make sure Chinese gamers can, under no circumstances, meet gamers from outside China. Companies like NetEase offer localization services in collaboration with you and / or your company, but it’s really not very satisfactory to force unnecessary and unsolicited restrictions on your game.
  • [–] Localization, wether in collaboration with NetEase or not, costs you extra work and time.
  • In short: It dependsIt’s all reliant on wether you want to reach an extra big batch of players and cash — and give the players some fun distraction from the strict regime — in exchange for localization (= extra work and lots of freedom restrictions) and appending spyware for the authorities to keep their gamers in check.

Good Old Games Galaxy

(, GOG Galaxy)

Afbeeldingsresultaat voor logo

Aahhh, Good Old Games – known simply as GOG nowadays (+ Galaxy for the desktop client), the platform is famous for being one of the only to offer its games entirely free of digital rights management.

Y’know, the stuff used by Steam, Origin, Uplay and Epic that “protects copyright” by limiting installs, keeping major game files away from the public, forcing you to be connected to the platform’s server to either install / verify or even play the game, or combinations of those, or even all of it.

GOG ain’t having any of this shit — It just gives you the game right off the bat and then lets you do whatever you want with it, plain and simple. This approach has made GOG a very popular alternative to especially Steam, and turned it into a fierceful competitor in spite of not being all too main-stream.

While once again using the 30-70 revenue share system, GOG packs a punch in other goodies. For one, GOG recently teamed up with Microsoft and others to create Galaxy 2.0 and Connect, which allows you to link both GOG and your games to other storefronts including even Steam and the bunch.

GOG Galaxy includes a custom Multiplayer API, allowing developers to include the same kind of multiplayer functionality in versions of games as on Steam. We’ll list more pros in the conclusion below, but for now the most important aspect is how GOG is one of the few stores in this list where customer and gamedev respect towers high above sales.

Overall, while GOG is not very mainstream, it’s still razingly popular and a very fierce rival to Steam. Here at GOG, you’ll be uttermost certain that you and your fans will be treated with respect.


  • [+] Large userbase
  • [+] Actually cares about you and its users
  • [+] Very popular
  • [+] Universally acclaimed by the press, the gamers, and just about everyone else
  • [+] In return for a very tiny fee, GOG will place your game on its landing page (both the website and the Galaxy desktop app) and actively market it on all of its social media.
  • [+] Allows devs to easily package more with their game than just DLC and the OST as is the case on eg. Steam. Create your own custom parcel, with any features you want.
  • [+] Will soon be available on consoles (starting with Xbox, but PlayStation and Nintendo’s platforms will follow suit once the Xbox client is done). This reaches even more people and is something only Uplay has done before.
  • [+] 14.5% market share in the videogame digital retail market — and that’s a lot for a Steam competitor.
  • [+] Integration with other storefronts
  • [+] The Multiplayer API
  • [+] GOG itself handles all the file management, reprogramming where needed (such as to make the game fully compatible everywhere) and other technical stuff for you. One thing less to worry about.
  • [–] Not as mainstream as the competition.
  • [–] Its integration and collaboration with the competition can be a bad thing sometimes
  • In short: Highly recommended

The Microsoft Store and the Mac App Store

Gerelateerde afbeeldingAfbeeldingsresultaat voor mac app store logo

You know, sometimes it may really be good to just take the straightforward approach of just offering your game directly on the PC’s native store. It does the job and they still have plenty of gamers shopping for hits.

Microsoft’s is a pretty solid store all in all. It’s available on Windows from NT all the way to Windows 10, as well as Windows 10 Mobile, Windows Phone and Xbox One. Microsoft will do most of the Win-To-Xbox recoding for you, too. The biggest appeal is that while Microsoft does take a 30% cut normally, it will not in the case of third-party transactions, in which you’re allowed to keep all the revenue for yourself.

The Mac Appstore does a modest job, but Apple being Apple you’ll be able to accurately predict two downsides: One, Apple is very strict in its review process and may refuse your game for lots of reasons (eg. demo or trial versions of games, they install additional solicited components, they contain services that expire, the game isn’t 64-bit etc.); and Two, they want to marry your money.

In order to even be able to submit your games, you need to pay Apple US$99,99 each year. Yipes. Additionally, while strict on your game itself, Apple seems not to mind clear rip-offs or even trademark violations, as the counterfeit version of Lugaru proved in 2011. These knockoffs are even allowed for sale and commercial distribution — and it took the guy behind Lugaru a complaint mail and 11 further days in order to yeet that son of a ripoff out of the Appstore. Good job Apple, good job.

They’re definitely not as quick to jump to mind as the purely game-oriented choices, that’s for sure. Microsoft does the job pretty wel though. Apple, however, isn’t really the best of choices. Unless you’re willing to take a forced subscription and try to keep your head cool when seeing others profit off your idea while Apple just sits on their lazy couch reading the newspaper, that is.


  • Microsoft
    • [+] It’s actually more popular than it sounds. It even has Final Fantasy games for sale.
    • [+] Wide-spread across every Windows since NT (1993) plus the Xbox One and every Microsoft entry into the mobile market.
    • [+] No revenue cut when you sell your game through a third-party transaction
    • [+] Upcoming integration with Good Old Games Galaxy
    • [+] Easy Windows–To–Xbox porting
    • [–] Not very conventional, users would likely turn to “true” gamestores first
    • In short: Recommended
  • Apple
    • [+] Modest, I guess?
    • [+] Maybe one of the first places a Mac user would look for games.
    • [–] Strict approval policies
    • [–] And in spite of those policies, including one that forbids apps too similar to one already in the store, Apple is apparently too blind to disallow counterfeit games and ripoffs.
    • [–] Also it takes them forever to kick those games out, too.
    • [–] Required annual payment just to keep your apps on it
    • [–] Only runs on Mac (duh)
    • In short: Not recommended.


Gerelateerde afbeelding

Whereas it started off as a chat client and social media platform, Discord has recently expanded itself into a game store, too. Is it worth it?

Well, not really. It was, until the last update screwed the Store ten times over.

Y’see, while Discord used to have a normal Store like everyone else, it eventually … removed this tab? Yep, that’s right — The Store is now only open to Discord Nitro subscribers. And only the Full subscribers plus the Discord Partners, mind you — poor Nitro Classic doesn’t get a chance.

There are still mini-stores you can open up for everyone on Discord, but guess what — They can only be found either by finding and entering the developer’s Discord server, finding a URL somewhere, or by seeing some person play it and then clicking the game title. Oh, and even then the third option only applies to a specific set of games, too (Yep, you gotta pay a fee for that).

Overall, is it really worth stacking your games on a place where it is almost impossible to find for the “normal” Discord users? You can obviously give it mass attention in the Nitro store, but that only further calls out Nitro Classic subs and “normal” users for not paying Discord US$9,99 monthly / US$99,99 annually.

Even Discord’s userbase, its insane revenue split of 90-10, the ability to integrate games with the platform, and Discord’s exclusive feature and perk parcel for gamedev official servers can’t get it out of the pit. Discord used to have amazing potential, but now it basically killed off their Store that would’ve likely given Steam, Epic and GOG a run for their money.


  • [+] Giant userbase
  • [+] Razingly popular
  • [+] 90-10 revenue split (Wow!)
  • [+] “Verification” system for official servers ran by gamedevs that gives the server special features
  • [+] Games can be integrated with Discord itself
  • [–] General Store, where games are actually easy to find, is only open to a niche public
  • [–] All non-Nitro Full subs are gonna have serious difficulties finding your game.
  • In short: Not recommendedIt may look like there are more pros than cons, but quality exceeds quantity — especially here.

Final Thoughts

While I myself would say that Steam isn’t as straightforward as you thought, would recommend you most to place your games on Good Old Games Galaxy or Origin, and would honestly advice you to turn your back to Discord and the Mac Appstore, all in all this is a matter of preference.

If you disagree with my thoughts then so be it — I’m not forcing you to abide by this list. This is merely my opinion. See this as advice, not as a guide.

Whichever path you take, I wish the best of luck for you and your game. I hope you found this list useful — I’d love to see your thoughts too, don’t be afraid to share these down below in the comments.

Happy gamedevving!